The SpyHunter Page
It goes without saying that this page
is under consturction
UPDATE I actually tried out SpyHunter this
weekend, just to see where I left off, and came to the realization that
its actually pretty fast. Throw in some real collision detection, and its
not a bad game. That collision detection is about 30% complete. I really
want to get a new version released, so what I'll do is (for now) just add
in the collision detection for the bullets hitting the enemies, and
release that (with a few other tweaks of course). How soon? In the next
few days.
There's still three more things to be optimized: the list management,
the randomness of the game, and the redrawing. With those complete, I'll
be happy with the game for a while longer.
You're visitor
since April 1, 1997.
Click here to try out the demo (version 0.4.2a).
Currently, the demo is about 1590 bytes.
Version 0.4.2a features:
New key loop. Very smooth
Fixed most the road-side bug
Enemies are back now
Don't thouch the roadside
Modification schedule:
version 0.4.3a: Better collision detection (almost ready!)
version 0.4.4a: More optimizing.
verison 0.4.5a: smart enemies, scoring, better physics (you should be
able to push an enemy off the side of the road), high score list
version 0.5a: civilians, weapons truck, more weapons
version 0.0B: Switch to beta
version 0.1B: road forks, wide & narrow stretches
version 0.5B: optimization
version 0.9B: easter eggs
version 1.0: Final Release
| Features
| Improvements to make
| Stuff to be added
| The Future...
|
2 Different speeds
A working machine gun
Collision detection
2 types of enemeis
Better key loop
Speed the game up
Better collision detection
Better title screen
Other weapons
Weapons truck
Road splits
High score list
The boat level
That pesky helicopter
| | | |
SCREEN SHOTS
More screen shots to come!
E-mail me here