The SpyHunter Page

It goes without saying that this page is under consturction
UPDATE I actually tried out SpyHunter this weekend, just to see where I left off, and came to the realization that its actually pretty fast. Throw in some real collision detection, and its not a bad game. That collision detection is about 30% complete. I really want to get a new version released, so what I'll do is (for now) just add in the collision detection for the bullets hitting the enemies, and release that (with a few other tweaks of course). How soon? In the next few days.

There's still three more things to be optimized: the list management, the randomness of the game, and the redrawing. With those complete, I'll be happy with the game for a while longer.
You're visitor since April 1, 1997.
Click here to try out the demo (version 0.4.2a).
Currently, the demo is about 1590 bytes.

Version 0.4.2a features:

  • New key loop. Very smooth
  • Fixed most the road-side bug
  • Enemies are back now
  • Don't thouch the roadside
    Modification schedule:
  • version 0.4.3a: Better collision detection (almost ready!)
  • version 0.4.4a: More optimizing.
  • verison 0.4.5a: smart enemies, scoring, better physics (you should be able to push an enemy off the side of the road), high score list
  • version 0.5a: civilians, weapons truck, more weapons
  • version 0.0B: Switch to beta
  • version 0.1B: road forks, wide & narrow stretches
  • version 0.5B: optimization
  • version 0.9B: easter eggs
  • version 1.0: Final Release
    Features Improvements to make Stuff to be added The Future...
  • 2 Different speeds
  • A working machine gun
  • Collision detection
  • 2 types of enemeis
  • Better key loop
  • Speed the game up
  • Better collision detection
  • Better title screen
  • Other weapons
  • Weapons truck

  • Road splits
  • High score list
  • The boat level
  • That pesky helicopter

  • SCREEN SHOTS

    More screen shots to come!
    E-mail me here