Risk Bugs

IDstatusdescription
4open for 1 or 2 games in game list, the list looks bad
11testing fix in multiplayer games, leaving during the game seems to cause the turn token to disapear.
14fixing The AI has a way of preempting game play which interrupts all other games in progress. This isn't so much a bug as a design flaw.
2fixing interface inconsistent across different OSes/VMs
5fixed same player is different color on different games (3 player game)
0fixed in a game, players list has incorrect order
1fixed pressing 'Done' doesn't always work
3fixed when rejoining chatroom, game list doubles up
6fixed after pressing start and leaving a game, the players ready count wouldn't be updated
7fixed when you lose all your territories, the game window stays open
8fixed when a player leaves mid-game, the color of each player is incorrectly updated
9fixed attack/fortify is broken (bug introduced from territory hiliting).
10fixed applet unconditionally creates game windows, regardless of if joining was successful
12fixed After all territories are taken in manual initial, the game loses track of whos turn it is.
13fixed After having all your territories taken, game windows didn't close automatically.

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