Risk Online
About News
Current status: I've been feverishly working on a new server this past month or so. The old one worked fine for a single player, but with more than one person, things started to break. Screenshots
Sample Applets
Misc Info
Current status
    The server end is done. There's two parts to it: a "super server" that manages the various games, and a "plugin" that does the acutal work. Both of these are finished.

    The applet is in debugging stages. Its more or less playable, but there's a few quirks that really take away from gameplay. Otherwise, things are pretty much finished. Est release date is still unknown, as I'm still uncovering bugs/incorrect functionality. I just hope that this doesn't become a viscious cycle.

To Do List
Stuff that's done
    Server:
  1. Most of the user interface (see links above)
  2. Random territory distribution for starting the game
  3. Attacking neighboring territories
  4. Fortifying
  5. Turning in sets of cards
  6. Neighboring territory lists
  7. Being forced to turn in a set of cards when you have 5 or more
  8. Getting an opponent's cards when you take his last territory
  9. Be able to use 1,2,3 dice for attack and 1 or 2 for defense
  10. Bonuses of either 1) 5,5,5... 2) 5,6,7,8... or 3) 4,6,8,10,15,20... troops for each successive set of cards turned in
  11. Ability to have either random territory distribution, or have each player pick one per turn until the whole board is allocated.
    Applet:
  1. basic chat room
  2. game listings
  3. player listing
  4. display risk map
  5. create new games
  6. join games
  7. game starts when everyone's ready
  8. random territory allocaiton works
  9. simple troop placement (one click per province)
  10. simple attack
  11. turn in cards
  12. attack strategy (dice to use, how many losses to tolerate)
  13. game setup (number of troops for turning in cards, initial territory setup)
  14. cards window popus up automatically when you have to turn in a set